# Storytelling basics
## Generic
1st part:
- Where you've been
- What you've done
- What you want
- Why you want it
- What you've done so far to get it
- 2nd part:
- Where you are now
- How you've worked hard and used up most of your resources
- 3rd part:
- Where you're going and how X can help you get there
## Kurt Vonnegut
- X: Time Y: Good fortune / ill fortune
- “The shape of the curve is what matters. Not their origins.”
- Stories have defined patterns.
- He makes the case for the Hero’s Journey
- Somebody gets into trouble, then gets out of it again. People love that story. They never get tired of it
- Be a sadist. No matter how sweet and innocent your leading characters, make awful things happen to them — so the reader may see what they're made of
- To see who your characters really are, you have to make them suffer. Only then does your audience have someone worth cheering for.
- End on a high note
- It’s not accidental that the line ends up higher than where it began. This is encouraging to readers
- The way a story makes people feel when they finish is how they remember it
- Lift people up and they will love you
- It’s called recency bias