# Blender
Blender is a free and open-source 3D creation suite maintained by the [Blender Foundation](https://www.blender.org/about/foundation/). It covers the full 3D production pipeline in a single tool: modeling, sculpting, rigging, animation, simulation, rendering, compositing, and video editing.
## Core capabilities
- **Modeling and sculpting** — polygon, NURBS, and sculpt workflows; Geometry Nodes for procedural modeling
- **Rigging and animation** — armatures, shape keys, NLA editor, graph editor
- **Simulation** — fluids, smoke, cloth, particles, soft-body, rigid-body, hair
- **Rendering** — EEVEE (real-time, GPU) and Cycles (path tracer, CPU/GPU/OptiX/HIP)
- **VFX / compositing** — node-based compositor, motion tracking, green-screen masking
- **Video editing** — built-in non-linear video editor
- **Scripting** — Python API for scripting, addons, and automation
- **Asset management** — built-in asset library system (Blender 3.0+)
## Key characteristics
- Licensed under GPL-2.0+; source code on [projects.blender.org](https://projects.blender.org/blender/blender)
- Cross-platform: Linux, Windows, macOS
- Community-driven development model with paid Blender Development Fund contributors
- Regular release cadence with LTS (long-term support) branches for studios
- Geometry Nodes (introduced in 2.92) shifted Blender toward procedural/non-destructive workflows
- EEVEE Next (Blender 4.x) dramatically improved real-time rendering quality
## Release milestones
| Version | Notable change |
|---------|----------------|
| 2.80 (2019) | Complete UI overhaul, EEVEE renderer |
| 2.93 LTS | First LTS branch |
| 3.0 (2021) | Asset library, Cycles X (major rewrite) |
| 4.0 (2023) | EEVEE Next, principled hair BSDF |
| 4.x | Continued Geometry Nodes expansion |
## References
- https://www.blender.org/
- https://projects.blender.org/blender/blender
## Related
- [[Ton Roosendaal]] — original creator of Blender and chairman of the Blender Foundation