# Design (MoC)
## Overview
Notes about design.
## Notes
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- [[2026-06-02 HTML Anything Prompts to Raw HTML and CSS]]
- [[2026-06-02 Open Design An AI-Native Design Platform]]
- [[Affordance]]
- [[Anna Vital]]
- [[Atomic Design]]
- [[Atomic Design 2.0]]
- [[Behavioral Design]]
- [[Claude Design]]
- [[Cognitive design]]
- [[Cognitive design principles]]
- [[Design Rationale]]
- [[Design Sprint Cheat Sheet (Article)]]
- [[Design Systems]]
- [[Design Thinking]]
- [[Design Thinking Process]]
- [[DESIGN.md Specification]]
- [[Designers think about space in relation and context]]
- [[Designing for emergence is key for emergence]]
- [[Eight Golden Rules of Interface Design]]
- [[Five Hat Racks]]
- [[Friction]]
- [[Gamification]]
- [[Gestalt Psychology]]
- [[Google Stitch]]
- [[Hallmark]]
- [[Hammock Driven Development]]
- [[HTML Anything]]
- [[Interaction Design (IxD)]]
- [[It's best to have a primary and a neutral color, with a complimentary color for accent]]
- [[Jakob Nielsen]]
- [[Keep It Simple Stupid (KISS)]]
- [[LATCH]]
- [[Lazy Loading]]
- [[Murphy's Law]]
- [[Open Design]]
- [[Pattern for exposing Obsidian plugin features via the Obsidian CLI]]
- [[Plan, Do, Check, Act (PDCA) cycle]]
- [[Product Design]]
- [[Progressive Disclosure]]
- [[Reciprocity as a design principle]]
- [[Schematic Diagrams]]
- [[Separation of Concerns]]
- [[Signifier]]
- [[Successful game design elements]]
- [[User Experience (UX)]]
- [[User Interface Design]]
- [[Visual Communication]]
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## Quotes
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- [[All problems in computer science can be solved by another level of indirection]]
- [[Anything that can go wrong will go wrong]]
- [[Learning to design is learning to see]]
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