# Effects (MoC)
## Notes
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- [[Amara's Law]]
- [[Compound growth]]
- [[Decoy effect]]
- [[Domino effect]]
- [[Dunning-Kruger effect]]
- [[Einstellung effect]]
- [[Endowment effect]]
- [[Feedforward effect]]
- [[Fresh Start Effect]]
- [[Gates' Law]]
- [[Halo effect]]
- [[Helper's High]]
- [[Lag between efforts and outcomes]]
- [[Learned helplessness]]
- [[Lindy effect]]
- [[Mulder effect]]
- [[Positive feedback loop]]
- [[Scully effect]]
- [[Second-order effects]]
- [[Success invites success]]
- [[Vicious circle]]
- [[Virtuous circle]]
- [[Zeigarnik effect]]
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## Quotes
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- [[Everything is cause and effect]]
- [[The bigger the outcome, the more likely small things compounded to make it happen over time]]
- [[We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run]]
- [[When good things start happening, more good things happen, which cause the first to continue happening]]
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