# UX (MoC) ## Overview Notes about user experience (UX). ## Notes <!-- QueryToSerialize: LIST FROM #ux AND !#type/quote AND !#type/creation/quote WHERE public_note = true SORT file.name ASC --> <!-- SerializedQuery: LIST FROM #ux AND !#type/quote AND !#type/creation/quote WHERE public_note = true SORT file.name ASC --> - [[Affordance]] - [[Cognitive design]] - [[Cognitive design principles]] - [[Create daily rituals in the lives of your users]] - [[Customer journey]] - [[Design Sprint Cheat Sheet (Article)]] - [[Design Thinking]] - [[Design Thinking Process]] - [[DeveloPassion's Newsletter 033 - Prototyping]] - [[Empathy Canvas]] - [[Five Hat Racks]] - [[Focus on your customer and the results they want or need. Not the method or mechanism]] - [[Gamestorming]] - [[How User Interface, User Experience and Customer Experience relate (Article)]] - [[Human-centered design]] - [[Human-Computer Interaction (HCI)]] - [[Information Architecture (IA)]] - [[Interaction Design (IxD)]] - [[It's best to have a primary and a neutral color, with a complimentary color for accent]] - [[Jakob Nielsen]] - [[Jobs To Be Done (JTBD)]] - [[LATCH]] - [[Learnability]] - [[Make useful things, not merely usable things]] - [[Onboarding]] - [[Product Design]] - [[Progressive Disclosure]] - [[Reciprocity as a design principle]] - [[Signifier]] - [[The tension between usability for many and usefulness for some is interesting]] - [[Tips for a tool to be useful and handy]] - [[User Experience (UX)]] - [[Value of scarcity in UX design]] - [[Value of serendipity in UX design]] - [[Wireframing]] <!-- SerializedQuery END --> ## Quotes <!-- QueryToSerialize: LIST FROM #ux AND (#type/quote OR #type/creation/quote) WHERE public_note = true SORT file.name ASC --> <!-- SerializedQuery: LIST FROM #ux AND (#type/quote OR #type/creation/quote) WHERE public_note = true SORT file.name ASC --> - [[Any product that needs a manual to work is broken]] <!-- SerializedQuery END -->