# UX (MoC)
## Overview
Notes about user experience (UX).
## Notes
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- [[Affordance]]
- [[Cognitive design]]
- [[Cognitive design principles]]
- [[Create daily rituals in the lives of your users]]
- [[Customer journey]]
- [[Design Sprint Cheat Sheet (Article)]]
- [[Design Thinking]]
- [[Design Thinking Process]]
- [[DeveloPassion's Newsletter 033 - Prototyping]]
- [[Empathy Canvas]]
- [[Five Hat Racks]]
- [[Focus on your customer and the results they want or need. Not the method or mechanism]]
- [[Gamestorming]]
- [[How User Interface, User Experience and Customer Experience relate (Article)]]
- [[Human-centered design]]
- [[Human-Computer Interaction (HCI)]]
- [[Information Architecture (IA)]]
- [[Interaction Design (IxD)]]
- [[It's best to have a primary and a neutral color, with a complimentary color for accent]]
- [[Jakob Nielsen]]
- [[Jobs To Be Done (JTBD)]]
- [[LATCH]]
- [[Learnability]]
- [[Make useful things, not merely usable things]]
- [[Onboarding]]
- [[Product Design]]
- [[Progressive Disclosure]]
- [[Reciprocity as a design principle]]
- [[Signifier]]
- [[The tension between usability for many and usefulness for some is interesting]]
- [[Tips for a tool to be useful and handy]]
- [[User Experience (UX)]]
- [[Value of scarcity in UX design]]
- [[Value of serendipity in UX design]]
- [[Wireframing]]
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## Quotes
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- [[Any product that needs a manual to work is broken]]
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