# John Maeda
![[50 Resources/51 Attachments/51.03 Public/2026-02-04 John Maeda.jpg|400]]
John Maeda (born 1966) is an American designer, technologist, and author who bridges the worlds of design, technology, and business. He served as President of Rhode Island School of Design (RISD) from 2008 to 2013 and later held leadership roles at Kleiner Perkins, Automattic (WordPress), and Publicis Sapient. Maeda is known for his influential "Design in Tech Report" (2015-2019), which tracked how design became essential to technology companies, and his book *The Laws of Simplicity* (2006), which distilled complex ideas about simplicity into actionable principles.
Maeda earned degrees from MIT and studied at the MIT Media Lab before later leading research there. His early work explored computation and art, creating interactive digital experiences and advocating for "computational design." At RISD, he championed STEAM (adding Art to STEM). His career arc—from artist-programmer to design school president to venture capitalist to corporate executive—reflects his belief that design, technology, and business must be integrated. He continues to explore the intersection of AI and design.
## Laws of Simplicity
```
┌─────────────────────────────────────────────────────────────┐
│ JOHN MAEDA: THE LAWS OF SIMPLICITY │
├─────────────────────────────────────────────────────────────┤
│ │
│ 1. REDUCE The simplest way to achieve simplicity is │
│ through thoughtful reduction. │
│ │
│ 2. ORGANIZE Organization makes a system seem simpler. │
│ │
│ 3. TIME Savings in time feel like simplicity. │
│ │
│ 4. LEARN Knowledge makes everything simpler. │
│ │
│ 5. DIFFERENCES Simplicity and complexity need each other. │
│ │
│ 6. CONTEXT What lies in the periphery is not simple. │
│ │
│ 7. EMOTION More emotions are better than fewer. │
│ │
│ 8. TRUST In simplicity we trust. │
│ │
│ 9. FAILURE Some things can never be made simple. │
│ │
│ 10. THE ONE Simplicity is about subtracting the obvious │
│ and adding the meaningful. │
│ │
└─────────────────────────────────────────────────────────────┘
```
## Key Contributions
| Contribution | Year | Significance |
|--------------|------|--------------|
| **The Laws of Simplicity** | 2006 | Influential design philosophy |
| **Design in Tech Report** | 2015-2019 | Tracked design's rise in tech |
| **RISD presidency** | 2008-2013 | Bridged design and technology |
| **STEAM advocacy** | 2010s | Adding Art to STEM education |
| **Computational design** | 1990s-2000s | Art + code pioneering |
## Design in Tech Report Insights
| Finding | Implication |
|---------|-------------|
| **Design-led companies outperform** | S&P 500 by 200%+ |
| **Unicorn design acquisitions** | Tech giants buying design firms |
| **Designer-founders rising** | Design at company formation |
| **Computational design** | AI/ML transforming design |
| **Inclusive design** | Business imperative |
## Career Timeline
| Year | Position |
|------|----------|
| 1989 | MIT BS (CS, EE) |
| 1995 | MIT Media Lab PhD |
| 1996-2008 | MIT Media Lab (Professor, Associate Director) |
| 2008-2013 | President, RISD |
| 2013-2016 | Design Partner, Kleiner Perkins |
| 2016-2019 | Global Head of Computational Design, Automattic |
| 2019-2022 | Chief Experience Officer, Publicis Sapient |
| 2023-present | VP Design and AI, Microsoft |
## Three Types of Design (from Design in Tech)
| Type | Description | Example |
|------|-------------|---------|
| **Classical Design** | Form, function, aesthetics | Industrial design, graphic design |
| **Design Thinking** | Human-centered innovation | IDEO, Stanford d.school |
| **Computational Design** | Code as creative medium | AI design tools, generative design |
## Key Themes
| Theme | Description |
|-------|-------------|
| **Simplicity** | Remove, hide, organize |
| **STEAM** | Art essential to innovation |
| **Design + Technology** | Inseparable in digital age |
| **Inclusive design** | Design for all abilities |
| **AI and design** | Emerging creative partnership |
## SHiFT Framework (Simplicity)
| Principle | Method |
|-----------|--------|
| **Shrink** | Make it smaller |
| **Hide** | Remove from view |
| **Embody** | Make quality tangible |
## Publications
| Work | Year | Type |
|------|------|------|
| *The Laws of Simplicity* | 2006 | Book |
| *Redesigning Leadership* | 2011 | Book |
| *How to Speak Machine* | 2019 | Book |
| Design in Tech Report | 2015-2019 | Annual report |
## Quotes
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## Books
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## References
- Maeda, J. (2006). *The Laws of Simplicity*
- Maeda, J. (2019). *How to Speak Machine*
- https://designintech.report/
- https://en.wikipedia.org/wiki/John_Maeda
## Related
- [[Product Design]]
- [[Design Thinking]]